White Ravens Of Moonsea

Note Left For Pip

On a small slip of paper left at Pip’s safe houses:



The Speaking Skull

With the Zhentarim siege unabated, Harald and Arrik delved deeper into the old Temple of Bane. Arrik thought of the place as a forgotten ruin of the old quarter, but something tells him his master Vezimir knew more of the place than he let on.

With Azora they found the temple’s crypt. Past a trick of arrow traps they encountered a host of Zhent cultists, the followers of Bane come to retrieve what Harald and Arrik themselves sought — the skull.

In the crypt, where the long dead bones of Banites lay dormant, they found one old soul that did not rest. An old priest in ceremonial wrappings and tiny relics, lumbered awake and fought them from the grave. The old mummy guarded a trove of mithril mail, odd coins, a gem, idol, and viol of fiery red.

But one last remnant remained. The skull spoke to them with a sarcastic tongue. He gave his name — Theodicus Vorthigrath, the spirit of a wizard past. Harald knew the name — his master’s master, and a name scrawled inside the first spellbooks he read. What secrets did Theodicus’ spirit reveal, and how could they keep him quiet as they escaped the catacombs and returned to the city under the Waiting, the hall of Tyr in the last remnants of Phlan.

Resting within, they plot and plan their next steps.

What of Harald’s trusted horse? Arrik’s friend Pip, and the fate of his master?

What secrets does the skull hold.

And who were the White Ravens?

Temple of Bane Interlude

Harold glanced down at Arrik and shook his head. The young human, his best friend in the world, was hunched over a scroll that he’d found, mumbling to himself and occasionally giggling. Harold could read and write, thanks to his mother, but he couldn’t understand being so excited about ink on paper. They, along with their newest companion Azora Stareg, had barricaded themselves into the dilapidated library that had once served the priests of Bane. Harold eyed the moldering piles of parchment that covered the long rows of bookshelves. Arrik had eagerly darted into the room when they’d opened the door but his joy had turned to dust as book after book had disintegrated in his hands. But he’d finally found something he could read and despite the fact that he was supposed to be resting, appeared intent on reading the entire text. Harold shook his head.

He eased himself down onto the stone floor, wincing as he did. The battle with the hobgoblins had been difficult. in retrospect, Harold probably shouldn’t have tried to fight all of them at once but, he thought with a wry smile, that was generally the way of things with him. He closed his eyes and thought back to a particular moment in the battle, before Azora had apparently joined them.

The huge hobgoblin, obviously the leader by the way he’d barked out commands, had unexpectedly appeared in front of Harold. One on one Harold was certain that he would have bested the creature. But then Arrik had come running towards him and Harold saw the hobgoblin leader’s eyes dart sideways, taking in the mage’s unprotected form. The creature’s heavy spear darted forward at Harold and then slid sideways, directly toward Arrik’s neck. Everything slowed. In his mind’s eye, Harold could see the spear biting into his friend’s flesh, rending it and spraying blood across the dark stone floors. His vision tinted green and he felt a flash of vitality rush through his body. In an almost impossible move, and one clearly unexpected from the hobgoblin leader, Harold lunged sideways, in front of Arrik, and felt the spear skitter across the front of his shield. And then the two lesser hobgoblins descended upon him.

Harold rubbed the wound he’d received where the hobgoblin leader had struck him. It was an ugly wound but not much different from the other ugly wounds he’d received at the hands of the slavers. He opened his eyes once more, made sure that Arrik was still safe, and nodded at Azora. She nodded back, her hands never leaving the dagger that she was cleaning. Content that the world would continue for a couple of hours, Harold closed his eyes again and fell into a deep sleep.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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